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Posts archive for: July, 2008
  • Review: Fahrenheit

    Let’s jump straight into it. What is art? Well, if my interpretation of the word has any meaning at all, art is any form of expression that the creator uses to project a certain impact onto its audience. Paintings are art, movies are art, your blog is art and video games must be art too, right? The main problem with this conclusion is that games just lack any form of narrative complexity to stir up any deep emotions with the player. 90% of the time you’re running around shooting things and a cutscene will tell you what you have to shoot next not why you’re on this brutal rampage in the first place.

    I say this to introduce the subject of my first video game review: Fahrenheit, or Indigo Prophecy as it is known outside of Europe, is an action adventure game like no other. It breaks away from the conventional structure of the average game and in doing so creates undeniably one of the most intricate story arcs so far in interactive pixel form. Don’t believe me, huh? Let me put my rusty creative writing skills to the test and set the scene:

    "My hands slap the chilling tiles of the floor. My head is pounding, a slow, deadly rhythm of flowing blood. I gradually regain my senses; touch, sound, taste, smell…the smell of dried blood surrounded and engulfed me. I snap my eyes wide open to find white, lifeless eyeballs staring back at me. I scramble to my feet, unable to take my eyes off the body lying on the floor in front of me. My legs can’t support my uncontrollable shuddering… I can’t feel my knees; the blood is draining away from me. I look down at myself in disbelief. I’m not capable of something like this. But as I hope I’m not, I see the dried blood on my clothes, and my sliced wrists with dripping red liquid. I was the killer. “What…what have I done?””

    The opening scene of Indigo Prophecy/ Fahrenheit immediately plunges the gamer into the unfortunate and disturbing shoes of Lucas Kane, an ordinary New Yorker who wakes up from a sudden trance in the restroom of a diner, standing over a dead body… but you don’t remember anything about the murder…you don’t even know the man who lies motionless in front of you. But you have to act fast…you have to decide what you want to do because, sooner or later, someone is going to need to use the bathroom. It’s up to you how you play and what you do. But nearly every action has a consequence, no matter how small.

    Developers have been talking for a long time about creating a cinematic experience but their games haven't exactly delivered on that promise…until now. Fahrenheit has taken the first steps down the long road to a truly new gaming experience that goes beyond that of any game before it.

    It accomplishes this feat on a number of levels, but the foundation is in the conceptual approach. Where other games have been designed as just that, games - with cinematic aspirations - Fahrenheit has an undeniable sense of having begun life as a work of fiction; and one clearly capable of carrying a feature film at that. It's a dark story of ritualistic murders, the investigation of those acts and the mystical plans for subversion of the world they are tied to. But unlike most games, this isn't built for your 12 year old child who wants to blow up more coppers. The subject matter and game content isn’t just mature, it's genuinely disturbing -- not in the campy b-movie style of games like Resident Evil but in the mess-with-your-head sense of movies like Angel Heart… but only if you’re willing to be absorbed into the chaotic world of Lucas Kane.

    The game follows the lives of three very different but lovable characters, from the distraught regular man, Lucas, to the funk loving, video game obsessed detective Tyler. And lets not forget the J-Lo look alike Detective Carla. As the story unravels we grow increasingly closer to these three characters and continue to play because we want to help them, not because we have to. This is mainly due to the fantastic work of the Voice Actors, making every sentence and phrase so meaningful that if you didn't feel any emotion at all, then it is safe to say your heart is made of concrete.

    The story unfolds with the grace and elegance of a classic. Never are you forced down an avenue just to be the playable character, quite the opposite. Throughout the story you reach points where you must choose which side to play next. Ultimately you wind up seeing all the various pieces but their order and, to some degree, their impact is your call. Relationships are built with figures on different sides of the story. You know them; you care about them; and what connection you build with them is left entirely up to you.

    That's not to say there isn't a game here. The individual pieces of gameplay will actually be familiar to anyone who's played games like Shenmue. But again, it's how they're used that's innovative. Quick-time events are woven into the very fabric of the experience. Tied to both the analogue sticks, two coloured rings flash patterns that must be quickly duplicated by pressing in the correct direction. Long strings, sometimes excruciatingly so, allow you to really get into the character's shoes -- working out with a punching bag or even playing guitar.

    At other times you may be called on to frantically tap buttons to simulate an endurance test. Regardless the mechanism, the real magic is in how linked the action feels to what's going on in the game world. And in every case this is used to heighten your sense of emotional involvement with the game. It's one of the many techniques used to suspend your disbelief and allow you to get caught up in the moment.

    In much the same way you'll find yourself going through sometimes mundane actions while exploring the game. If the phone rings you'll need to walk across the room to answer it; if you want to share a glass of champagne with your significant other, get out the glasses and start pouring. The dialogue portion of the adventure is equally involving. Your selections in the conversation trees are made by tracing a pattern indicated with the stick. The twist is that for each response you have a limited time to select your course. The fuse burning across the screen leads to some sweaty-palmed moments anxiously deciding whether to press one way or another.

    Such is the intensity of the connection between game play and the action that it winds up detracting from the game at times. During some of the most dramatic moments all your attention must be focused on what becomes a difficult dexterity test. Getting into the zone to keep up leaves you all but oblivious to what is actually transpiring on screen as a result of your inputs. The desire to bring more traditional game elements into the story also led to two, rather weakly implemented, Metal Gear Solid-like stealth sections.

    But the most remarkable thing about Fahrenheit is that these issues are secondary to the overall experience of the game. If it was a book you'd call it "a real page-turner". When all is said and done, as the credits roll you'll remember the poignant moments of the story, not the actions you took that caused them to be played out. And your regret will be that the final third of the game flashes by in what feels like a rushed job after the perfected pace of the rest. That there are opportunities for refinement only reinforces how truly pioneering Indigo Prophecy is.

    And the real beauty of Fahrenheit is this: If you’re a gamer you can appreciate this game for what it is, if you’re a movie lover you can appreciate the movie for what it is and if you’re a book reader you can appreciate the story for what it is. It caters for everyone so if you have not played it, I would advise you head down to your local games store and buy a copy immediately!

  • Movieview: Mamma Mia!

    Now here’s a genre that someone should have strangled in the crib: the song catalogue musical. These are musicals where, instead of writing your own songs, you use the best known work of a single popular artist of the recent past. In the case of Mamma Mia, it’s Abba. Here’s why this is an awful idea; songs like this were never intended to be used to tell a coherent narrative story and so the music ends up being these unrelated diversions from the main plot which in turn has to become as thin and sitcomish as possible in order to accommodate the music. Yep, it’s a vicious circle of the incompatible trying to be well-matched with the incompatible. Take That can’t do it, Queen can’t do it and Abba really cannot do it. This needs to stop now before the west end finds itself underneath the dark cloud of “Lloyd Webber’s ‘Fade to Black’, the tender story of a boy, a girl, a dream and a dying love set to the timeless melodies of Metallica”.

    2008 will probably end up being the year the chic flick blockbuster came into its own and learnt to suck just as much as the male blockbusters. See, there’s always been an uneasy truce between ‘gender cinema’. Guy movies were bigger cash cows whilst chick flicks got the distinction of being better films on average via the reliance on script overbudget guaranteeing even the worst of the female films will be better than the worst of the guy movies. In 2008 that’s all ended with the dual smash successes of the illogical ‘Sex and The City’ and now the pathetic ‘Mammia Mia’- two movies so shallow, so base and so hinged on meaningless spectacle it’s amazing they weren’t made for men.

    For me, the main reason to see this movie was to try and get an understanding on what the Italian exclamation 'Mamma Mia' actually means. Obviously it seems to translate into 'my mother' or 'mother of mine' but then why does it seem to be used as a term for ‘holy shit’ whenever you hear it? I always assumed it was a Vatican thing; their own version of yelling ‘Jesus Christ!’ However, if the film is to be taken as an accurate representation of the said definition, it seems the term more precisely means ‘Surprise! Your mother’s a whore!’

    That’s actually the story of the movie. An about to be married girl who has grown up all her life on a Greek holiday resort (run by her single mother) never got a straight answer to who her father was. Upon reading her mothers diary she finds out why. About the time she was conceived her mother was getting her chimney swept by three different dudes, all of whom could be the potential papa. Ode to finding out that her existence is nothing but the result of a Mediterranean bookaki ritual the girl continues to be peppy and happy. In a hope to find a resolution she invites all three men to the wedding under false pretences…and then they show up! Uh oh, they don’t know which one’s the real dad! Uh oh, she didn’t tell her mother they were coming! Uh oh, mum doesn’t know which one is the father either! Hilarity ensues!

    And now we’re back to the main problem. This isn’t the plot of a feature film or a West End show… it’s the back story to an indie sitcom or Little Britain Sketch. In-between the otherwise good actors being forced to belt out Abba covers there’s barely fifteen minutes of a movie in here! It’s really sloppy and fake looking too: most of it takes place in front of sound stages and obvious green-screen and bad green-screen really pisses me off! As a creature of the cinema, I get really excited when I recognise the use of green-screen because I think it’s going to be filled with Zeus or Gollum or something. Here it’s filled with a troop of colourful locals who provide the backing vocals…a Greek chorus! Get it?

    It’s cheap, it’s clumsy, the story is not very good, the actors look lost and the covers are awful…and I’m an Abba fan! Well, there is one exception: at some point near the end the movie remembers it’s supposed to be about the relationship between mother and daughter and how it has changed and grown through the stories revelations. We get this wedding prep scene where they are singing ‘Slipping through my fingers’ and, well, given the song and context and delivery it’s incredibly moving. Seeing as the rest of the movie is nothing but a big, soulless void… the sincerity of it hits you like an anvil. It’s really sad. How sad? Imagine a terminally ill six year old boy singing puff the magic dragon…at a funeral…for his puppy…which died on 9/11. Close to that. It’s such a good number and I was so moved that I actually became angry at it- I had so much pleasure hating the movie that I didn’t want it to transform into something good and destroy my fun. Fortunately, the song ended and the film got right back to sucking, so it was all right.

    Bottom line: this is a bad, bad, bad movie. It’s suitable only for uses in interrogation technique or if you really want to hear James Bond sing…terribly.

  • Movieview: The Dark Knight

    There comes a time in every superhero’s life where he questions whether he will ever be able to quit the game. In Hollywood, this time is known as the ‘second movie in the series’. Yes, Bruce Wayne has come down with Superman 2 blues. See, he wants there to be an end point for Batman so he can start settling down thus he decides to pour his money and baterangs into the efforts of Harvey Dent- Gotham’s idealistic, crusading district attorney whose committed into making sure that the mobsters Batman takes down remain down and locked up. Side note: geeks, nerds, fellow comic book readers, guys listen up! You and I both know what Harvey Dent being in the series now means-you know it, I know it, we all know it but lets be considerate and not blurt it out so that the rest of the audience can enjoy their ‘surprise’ when movie 3 arrives.

    Dent is a righteous, morally standing good guy which, being a superhero movie, means he might as well move into a little ranch house directly underneath the Sword of Damocles. Oh and one more thing: the main reason Wayne would like to quit the vigilante crime fighting career is so he could rekindle things with Rachel Dawes whose magically turned way hotter and into a good actress between movies. Unfortunately, she is spoken for. In fact, she’s nailing Harvey Dent…awkward…!

    Into all of this wanders The Joker; he’s an anarchist, a terrorist, a mad bomber and serial killer and a thief and gangster and…well, whatever else he needs to be. He has no origin, no real name, logic or reason behind his motivations. He’s just there to cause mayhem and madness because he finds it fucking hysterical. He likes to play with the mob, he likes to play with Harvey Dent but he really likes to play with the Batman. There’s no doubt about that last part by the way, Heath Ledger owns this part and it’s a damn shame we won’t see the likes of it again. He gives the best live action version of The Joker period and one of the all-time great imaginings of the character. You have to see it to believe it.

    There’s nothing bad to say about this movie. It just rocks, which makes me feel kind of useless here because I normally enjoy finding something to criticise a little bit and… let me think… Oh I got one! Someone really needs to tell Christian Bale to dial it back a bit on that Batman voice. It’s a little much and can’t be good for his throat either.

    And one more thing, but this isn't really a stab at this particular movie. Why, after six Batman movies, does Batman’s costume still suck? I mean it! What the hell is going on here? Every Batman movie, no matter what else changes, they always end up over thinking the Batsuit. It’s always too bulky and always looks like a damn suit of armour, which doesn’t make a lick of sense: Batman is supposed to be a super fast, ninja trained guy diving into shadows and dodging bullets and shit but you can never really buy it because it’s obvious Christian Bale can’t move under the bloody thing. And it’s got all this detailing and straps and belts and textures all over it that you can barley make out the tiny bat symbol. I’m sure the costume designer had some theory behind all this and it doesn’t hurt the movie at all… but it’s annoying. I know, not every super hero uniform is going to translate to live action but… BATMAN?! Batman wears the most minimal, simple and plausible looking outfit other than Superman: two colours, a symbol and a belt- is that really too hard to translate? Am I the only one that finds it really odd that ridiculous looking hero’s like Spiderman, Ironman and Ghost Rider look as though they’ve walked off the page but Batman just looks like Robocop in a hastily chosen cosplay?

    That’s my minor little bitch about Batman, back to the important stuff. This movie is incredible! You’re not going to believe some of the twists and cameos and details and you’re not going to see anything coming! Just go see it. Go, Now! Turn off your computer and go to the cinema…go!

  • Newsground: E3 Press Conferences

    Today is the day where the biggest trade show of the computer game industry, E3, gets in full swing- games will be on the show floor for the media, developers and consumers to try out, drool over or rip to shreds.

    This means the popular tradition of the consol developers holding Press Conferences has already happened. These keynotes are really the Giants lifting up their legs and pissing to mark their territory but in a more professional manner. Thus, it is vital for them to impress unless they want an everlasting scar of shame.

    I am quite disappointed to say that no such embarrassment happened this year. So, with the posturing over, who made it on top?

    Microsoft kicked it off on Monday where they announced the dashboard is getting a complete makeover and adding more downloadable contents as well as a custom avatar system. “Where else could you get an avatar creation system but on Xbox Live?" commented the speaker as though expecting cookies to fly at him and a standing auvation. The answer to his ryetorical question is the Wii, where the Mii’s have been residing for almost two years now. More on demand TV will also be available, increasing the already impressive library of shows and a new motion-sensing microphone will certainly add a new (if horrifying) twist on karaoke games.

    The shock announcement for Microsoft was certainly jaw dropping. The hugely popular series Final Fantay is no longer a Sony exclusive, and will go multiplatform in 2010. Is this a punch in the gut for Sony? Yes it is. How it will effect them remains to be seen.

    Nintendo was next onstage, but it was all so underwhelming. Mario and Zelda had, indeed, taken a break this year but other loved franchises such as Pikmin and Kid Icarus were also unseen (and no licensed character having a new game from Nintendo is a shocking concept!). Animal Crossing was announced and sparked some interest but overall there was a great lack of anything new and exciting. More accessories were shown to be used with Wii Music but, for a consol which is supposed to be simple, how many pieces of plastic does one need lying around the house? There was also a brief mention of GTA for the DS and a lot of stats to endure.

    Immediately following Nintendo was Sony who showed no scars from the Final Fantasy fiasco. Quickly they announced the phasing out of the 40 GB model to replace it with the 80 GB for $399. Sony also will offer video and movies from an impressive ensemble of companies ranging from Disney to Lionsgate to Sony Pictures. Sony displayed a whole set of new game trailers such as God of War 3, Ratchet and Clank future: Quest for Booty , a whole list of Super Hero games and MAG. LittleBigPlanet, a game focused on user content and is set to be a best seller, was used instead of the conventional slideshow to display stats and figures showcasing the success of the PS3 hardware and just how well the game is coming along.

    Overall, Sony made a fearless effort introducing new content for the PS3 and outperformed Microsoft and Nintendo in terms of the Press Conference. E3 is by no means over and ‘winning’ means little, losing it means much more. What I can say is this: if you were on the fence about which consol you wanted to buy the decision is going to get a lot tougher from now on.

  • Soapbox: E3 Predications

    There’s only 4 days remaining until the big gaming giants Sony, Nintendo and Microsoft make their press conference speeches at E3 2008 and, to show my appreciation for this period, I’ve compiled a list of predictions of what we might find this year!

    For those who don’t know, E3 (Electronic Entertainment Expo) is an annual trade show for the computer and video game industry and developers use this opportunity to display up and coming games. It is also a prime opportunity for the 3 giants to bend statistics and tell the media why there consol is the one to rule them all.

    So, cynicism aside (or not), here’s what I expect/believe/wish to be announced at this years event:

    Nintendo

    • Kid Icarus trailer is shown and will be playable on the floor. Release date to be early 2009 (that’s late 2010 for us Europeans) Mario and Zelda will take a break this year.
    • Animal Crossing Online for the Wii is announced but is not playable. Another 2009 release date.
    • Voice chat is announced (…I joke, I joke. Sorry, I’ll be serious)
    • Nintendo resolves the data storage issues of the Wii (haha…sorry, I couldn’t resist)
    • In conclusion- more waggle for your wii-mote and another lecture of how they conquered the casuals.

    Sony

    • Team Ico show a very short teaser for their next game. Release date TBA
    • God of War 3 is displayed in its full HD perfection and lots of scarlet blood splatters the screen to reveal a 2009 release date.
    • The PSP gets some PS3 spin offs like Resistance and Uncharted.
    • In conclusion, Sony attempts to step up to the mark and reveals some exclusives for their systems. No price cuts and not a lot of focus on statistics as they seem to lack many to flaunt…

    Microsoft

    • Alan Wake finally gets some attention and another trailer is shown. Release date either to be 2010 or TBA.
    • Gears of war 2, Fable 2 and Bioshock 2 are re/announced and trailers are shown. Fable 2 and Gears 2 will be playable on the show floor. Release dates will be 2009 for all three
    • Microsoft reveals ‘new, ‘innovative’ motion sensing technology for the xbox 360.
    • In conclusion – not a lot of new content for the 360, but a lot of statistic throwing and a talk on how this year they will ‘conquer Japan’(like how they’ve been saying since 2001

  • Movieview: Wanted

    Wanted is supposedly based on the graphic novel by Mark Millar but it doesn’t really have a single thing to do with the novel aside from some character names and a tone of paradox and a lot of cynicism. The original was about a lot of costume comic super villains in a real world setting…Wanted is about gun wielding, ninja assassins. It’s hard not to imagine the film makers are consciously tempting to use Millars template to cover up classic action film clichés. Not to mention that you can visualize the same film makers sitting around a table saying “did you hear what Sin City and 300 made?” before actually reading the damn thing…

    James McAvoy plays Wesley Gibson playing Edward Norton’s role from Fight Club: a life beaten office worker who longs for something more. That ‘something more’ ends up being the revelation that his long lost father was a member of a team of super human, gun-slinging hit men, who was recently murdered by a rogue assassin. He’s scooped up by Angelina Jolie a.k.a ‘Fox’ and is offered his dads old job. Cue an ass-long training montage.

    Gifted with adrenaline and breath control and the ability to fling bullets around like curve balls, the ‘Fraternity’ are assigned targets by destiny itself, translating binary code prophecies from random stitching woven into the fabric of the magical ‘Loom of Fate’. This ridiculous devise is the centre metaphor for the whole movie and it’s so stupid, that it’s actually kind of brilliant. Part of the fun of a movie like this is watching good actors do what they can with this sort of material. McAvoy gives it his all, whilst Morgan Freeman puts a pitch dark spin on his traditional mentor role…and Angelina looks a million dollars throughout.

    Russian director Timur Bekmambetov brings the same kinetic action from his infamous Night watch and Day watch movies, but the screenplay just doesn’t serve for any narrative complexity. If you can imagine squashing Fight Club and The Matrix into a single movie, you can pretty much guess what happens in 90% of Wanted including the third act ‘big twist’ which…well, if you can’t see it coming a mile away, you need to watch more movies.

    Incidentally there is a running gag about rats, which I found to be in really bad taste and mean spirited and I know for a fact I wasn’t alone in that. Not cool, guys. You’re free to find me a hypocrite for enjoying all the simulated human slaughter and not the massacre of rodents, but in my defence I would say the average rat can’t help being scuzzy and repellent…it’s a rat. What excuse do humans have?

    I can’t really say this movie is good but it’s definatly not bad. It’s a lot of fun, doesn’t ware out its welcome, reasonably inventive and does what it says on the tin. There’s nothing in it to render it objectionable. It's just rather unspectacular and I cant recommend you run out to see it if you’ve already seen Iron Man, Hulk, Indiana Jones, Prince Caspian, Kung Fu Panda or any other recent action movie that is better or if you’re really, really eager to hear Morgan Freeman say ‘mother fucker’.

  • Soapbox: The Birth of the Casual Gamer

    Lets face it- casual gamers are developing gaming skills fast and furiously and why shouldn't they? The 21 Century is probably the most sophisticated age for gaming; it caters for everyone and shatters old ideas of games being an extension of toys for kids or systems for spotted teenage boys tied to the house due to social phobias.

    Looking at where we have come from over the past 30 years or so, the nature of gaming is one created entirely from the industry itself. Games are just a means of play, and play has been around since humans danced around fires and chased each other to practice hunting skills. It just so happens that games consols and controllers were too 'complex' for Joe Bloggs to handle, which meant developers catered for the niche which was their audience- tech nerds.

    It's taken all these years to finally break this one dimensional view on the target audience and games are now serving a vast diversity of people! Thus, the classic view of the 'gamer' has been blurred drastically. Instead of categorizing a person as merely a gamer, we prefer to slot them into genres too - are they a FPS/RPG/Action/Fighter fan? Do they prefer Microsoft/Nintendo/Sony hardware? Are they Hardcore or casual?

    This is where, I believe, Microsoft and Sony shot themselves in the foot. They failed to see that people today care less about the technology within a system, but prefer the software available- its the games we want! Grabbing an opertunity, Nintendo (of all companies) nurtured a new market with the Wii and DS systems.

    ...It's kind of like supporting a band during their underground years and then, suddenly, their album is in every house in the country! The populisation of your favourite hobby can be a bitter pill to swallow, but we all have to do it some time. This week, I found myself selling numerous copies of Lego Indiana Jones, Brain, Eye and Elbow training and Fitness games to people who I would never have seen in GAME a few years back- these people were mums, older business men, sophisticated women and young girls. Of course I could still tell the occasional drug addiction joke whenever I sold a copy of WoW, but it happens far less often.

    I love the idea of new people falling into gaming. However, I already see a hazard for the casual gamer. Immediatly we have compartmentalised the types of games they like or want! Even though they may feel more comfortable with a controller now than 10 years ago, the media promote games like Brain Training, Nintendogs and Sudoku. The majority of the games at the forefront of this revolution have "fad" written all over them; digestible, shallow, disposable and unremarkable in the long run.

    There are so many experiences out there on a single consol and i feel disapointed when only a few experiences of a similar nature are advertised. I've yet to see an advert for Hotel Dusk, Pheonix Wright and even Trauma Centre for the DS.

    We are a long way off from having Joe Bloggs engage in games as emotionally as they might with film, music or literature. However, I hope more and more people stop simply enjoying games, and start loving them. If games don't start upping the anti for these players, I can see that bubble bursting and an amazing opportunity to expand our community lost.

  • Welcome to the world of games and other small things!

    Greetings to all! You have found your way to my, Nerdy Girls', blog of all things Games. Why I've started this? Well, I've been a gamer since the age of five, where I first picked up Super Mario World for the NES. Since then, gaming has been a passion and as the industry has grown, so have I!

    In this blog I hope to bring a variety of things ranging from gaming news, reviews, opinions and debates on rising issues. Lets not forget other random blogs about life and all its baggage.

    I'll be open to questions too and (with permission) would like to publish some responces from you!

    I hope to provide you with some interesting information...maybe not eye opening, but certainly something to make you think for a while.

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